Forum: Poser - OFFICIAL


Subject: Mirror, Mirror on the Wall...

3dstories opened this issue on May 21, 2015 ยท 7 posts


bagginsbill posted Mon, 25 May 2015 at 8:04 AM

"Not sure what is meant by ' a carefully designed normal map applied.'"

I was explaining what the circumstances could be. If I had told you the only way to get the effect you described was a curved (not flat) mirror, then I would have told a lie. There are two ways to get the effect. A curved mirror is most likely, but it is possible to do this also with a perfectly flat mirror, if you have a way to alter the normals. A normal map (or bump map but these differ only in the assembly - they do the same thing) can distort the surface of an otherwise completely flat geometry.

Here is a demonstration - the square mirror is completely flat. I am sure because I made it. It is a single 4-sided polygon, with all four vertices in the same plane. The reflections are distorted by a carefully designed normal map. In particular, it is a parabolic normal map - it mimics the curvature of a parabolic mirror.

file_8f85517967795eeef66c225f7883bdcb.jp

I'm in no way suggesting this is your situation. I included the possibility of altered normals to prevent the potential exhibition of pedantry that might have ensued if I'd made the inaccurate claim that the only possibility is a curved mirror.

Note: Your mirror geometry may indeed be flat, and the curve is being added because the edges are welded to other non-coplanar polygons and you enabled smoothing. Smoothing bends polygons into curves to make organic surfaces smooth. If you have smoothing on for the mirror, turn it off.


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