hornet3d opened this issue on May 16, 2015 · 532 posts
wolf359 posted Tue, 26 May 2015 at 10:53 AM
"Yes, end of the day Daz is Vendor. But this vendor also managed to make it's own app, and is doing more with it than what SM is doing with theirs. So, Daz has content and an App, SM just really has the App, which is way behind DS in terms of advancements. I get tired of this whole SM's focus is the software and not content and Daz is just focused on content statements. So how is it Daz is able to do both and beat SM at its own game? When you put it in that perspective, you see the work that has to be done here from SM's side."
Well said indeed,
If one takes more than a casual Glance at DS4 , as I have been lately,
it becomes obvious the DAZ Studio Pro is Equally focused on both Content Creation
as well as Content presentation.
and it supports all of my legacy Poser6 era content
Also I recently
realized a great pipeline to get fully textured&animated genesis Characters into My Maxon Cinema4D
Via DAZ's "MDD out" feature
as it applies point level animation to static, fully textured genesis Obj file
imported to Cinema4D.
Another big area where I personally see the poser market Failing is Hair offerings
particularly for males .
Thankfully DS has the option to convert genesis hair figures to textured props
enableling me to export them for use on My poser figure in Cinema4D.
" If I post an image and ask why the character skin is not at it's best with regards to the scene lighting, do you think documentation is going to give me an answer? Or will users in a thread be able to help me more specifically and give advice faster? Same story with content creation. So to me documentation isn't even a deciding factor these days. "
Agreed and trust me this is the case even for the so called "high end" programs from Nextlimit Realflow to Autodesk Max.
A vibrant& Active Online user community is often ones best resource
Poser's Math intensive Material Room comes to mind in this regard.