Dasilva opened this issue on May 27, 2015 ยท 94 posts
LouisCross posted Fri, 29 May 2015 at 5:40 PM
Fooling around with PP2014GD options.
Boots and shoes build in figures meshes, with FBM "high-lo" heel morphs controlling dependencies for feet, toes and figure height, so the soles always stay on the ground/floor.