jamminwolf opened this issue on May 23, 2015 · 215 posts
jamminwolf posted Sat, 30 May 2015 at 12:22 PM
I think the "punch" comes from the main light aiming straight at her from slightly above, with a rim light, and a stronger specular. He rendered that in DS, so I doubt he used anything like IDL. IDL in Poser kills the specular strength so we need to load a specular light. I load the specular light and copy the angle from the "sun" (infinity) I used. Course then again I can lower the sun's diffuse color in material room and make it brighter in pose room where the specular will show more, instead of loading a specular light only.
This is, yes I agree, an improvement, but it's an example to ask what I can do to make the hair look not so... uhh.. defined. Looking for a more softer look.
...wolfie