rokket opened this issue on May 30, 2015 · 34 posts
RorrKonn posted Sun, 31 May 2015 at 2:00 AM
I strongly recommend starting with low polycount characters.
so I would sculpt what details ya want on the 400,000 mesh ya posted.
I would keep her mouth shut n forget mouth n teeth and just have textured eyes modeled in to her face forget eye lashes.
then retopology a low polycount mesh & use normal for details.
A low polycount character is a lot easier to learn with.
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