jamminwolf opened this issue on May 23, 2015 · 215 posts
RorrKonn posted Sun, 31 May 2015 at 1:25 PM
RorrKonns quote
V4 has such a ridicules high polycount sculpting tools are advisable for original morphs.
Roxie ,Genesis 1,2 ya don't need sculpting tools for original morphs.
Male_M3dias quote
With lower poly meshes, actually you do need sculpting tools.
Especially if you're wanting to create detail with either normal or displacement maps.
I was just talking about **original morphs
**Since Roxie ,Genesis 1,2 details. belly button,nipples,gen's ,eye lashes ,nails etc etc are modeled in to the mesh.
there not a low polycount mesh ,there Sub Divided meshes.
Details are not modeled in to low polycount game meshes.
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