MistyLaraCarrara opened this issue on Jun 03, 2015 ยท 355 posts
ghostship2 posted Thu, 04 June 2015 at 10:05 AM
Particel effects and metaballs are secondary. We are talking about Poser here, so I'd like to see, that the feature, that gave "Poser" its name, is working correctley. If I pose a figure, I don't want to invest houres of 3d- and 2d postwork, in order to make my joints look right. So body self collisions and realistic muscles, fat and tendent movement is requiered. Without that, Poser doesn't deserve its name. Leave the 90s behind- finally. It's been15 years since Posette, now and progress being made in terms of posing and joint bendings are minimal, even considering we have weight mapping now. Focus on everything about figures, that's the core of Poser. Better joint bendings, better hair, better clothes, better morph options(SubD-morphs), better animation tools, or Poser will soon be ran over by iclones, trust me.
Agreed. When I drop a piece of clothing on a figure I want it to conform perfectly to the morphs I loaded on the figure. In the past I would not bother with morphing the figures body just to avoid these headaches.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740