Forum: Poser - OFFICIAL


Subject: any news from Nerd, what direction PP15?

MistyLaraCarrara opened this issue on Jun 03, 2015 · 355 posts


jura11 posted Thu, 04 June 2015 at 10:32 AM

Particel effects and metaballs are secondary. We are talking about Poser here, so I'd like to see, that the feature, that gave "Poser" its name, is working correctley. If I pose a figure, I don't want to invest houres of 3d- and 2d postwork, in order to make my joints look right. So body self collisions and realistic muscles, fat and tendent movement is requiered. Without that, Poser doesn't deserve its name. Leave the 90s behind- finally. It's been15 years since Posette, now and progress being made in terms of posing and joint bendings are minimal, even considering we have weight mapping now. Focus on everything about figures, that's the core of Poser. Better joint bendings, better hair, better clothes, better morph options(SubD-morphs), better animation tools, or Poser will soon be ran over by iclones, trust me.

I agree with metaballs and particle effects,but on Particle Effects snarlygribbly(creator of EZSkin and other plugins) has created new plugin which is now in beta testing and you can contact snarlygribbly over on RDNA about this "Beta test" But at first those creators or vendors of those figures,you want better bending must create figure which will bend better(you can have look on several figures which does bend better,but still they have lots of flaws),I do want from figure to bend better,but sometimes this is only wishful thinking 

Better hair or better clothing,this is down to vendors too,but for Poser native figures I do want to have better figures,clothing,hair etc.,but again I would rather prefer if SM or Poser creators started to look on other render engine and better light setup,on Render engine,out are several good free render engines which can be used with Poser Pro and for render preview I do want from Poser pro to support Direct X preview not old OpenGL or at least make,we support Multicore or support GPU and will not crawl to stop when you add there 4 figures and few big props and on light I would want from SM to start have look on mesh lights and abandon those old lights,yes we can use those lights with conjunction with mesh lights

Thanks,Jura