jamminwolf opened this issue on May 23, 2015 · 215 posts
RorrKonn posted Thu, 04 June 2015 at 1:07 PM
jamminwolf : there's ,bump maps ,normal maps ,displacement maps ,vector maps
that all in different ways do the same thing ,make what daz calls HD's.
you can google,you tube
bump maps ,normal maps ,displacement maps ,zbrush vector maps.
I'm not 100% sure what versions of poser supports which maps.
bump maps & normal maps do not raze the topology.
normal maps are better then bumps .
normal maps are the standard for game meshes.
you could use normal maps to make Vicky's HD's
low polycount character with normal map
http://www.polycount.com/forum/showthread.php?t=121794
displacement maps & vector maps will raze the topology.
don't know if daz ,poser ,blender supports vector maps.
slang varies from app to app but there's also a lot of different maps like occlusion ,specular etc etc
that can also really make a difference.
Andrew Price he's using a brick road in blender but still applies to characters in daz poser.
https://www.youtube.com/watch?v=W07H7xeUnGE
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