jamminwolf opened this issue on May 23, 2015 · 215 posts
RorrKonn posted Thu, 04 June 2015 at 3:49 PM
https://www.youtube.com/watch?v=2kb3uC1nY7Q
vilters : I'll reword it.
if you use displacement maps & vector maps .
if you don't sub divide the mesh a lot and raze the polycount a lot then displacement maps & vector maps are worthless.
Better rewording ?
jamminwolf : normal maps are better then bump maps.so I'd use normal maps if ya could.
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