jamminwolf opened this issue on May 23, 2015 · 215 posts
TetsuTora posted Thu, 04 June 2015 at 5:02 PM
i think she again looks better in the newer renders. the lips in particular look way better.here also is a link showing how to do positive and negative displacement properly on a figure in poser.
http://www.renderosity.com/mod/forumpro/?thread_id=2759991
in regards to magnets, unlike the morph brush, which will make its own independent morphs, if you have an existing morph on, lets say brow arch and eye slant, then you add a magnet, and change the shape of the nose with it, and then spawn a morph target, that morph will incorporate all the morphs you currently have on for that body part. so, if you want it to be individual and separately dialable, you have to reset the part to zero before spawning a morph target.
magnets are great. keep in mind the key to using them is shaping and manipulating the magnet zone. symmetry is easy where needed with just copy and paste and flipping the pos/neg values where needed of the mag and mag zones. make a mag zone on the head, change the xy&z scale of the zone and move it to the chin or nose and just mess with it to get a feel for whats possible. manipulating both the zone and the magnet gives a huge range of possibility very simply.