jamminwolf opened this issue on May 23, 2015 · 215 posts
vilters posted Fri, 05 June 2015 at 7:43 AM
**vilters wrote
**Displacement maps will raise topology, = correct, but it WILL NOT increase polycount.
Polygon count stays exactly the same as before.
**bagginsbill wrote
**Poser can fully displace a single quad polygon to any degree of detail you want - it uses REYES, which means micro-polygons are built FOR YOU, during rendering.
so then the REYES micro-polygon count is razed then. So if I word it that way ? is every one happy ?
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And we are both correct, LOL.
Make / build a single polygon. A simple square, 4 vertex at the corners, 4 edges, and a single face, you have ONE single sided polygon. => Next, UV_unwrap it, and you have a UV_Map for that single polygon.
Now texture it with an 4096x4096 texture map, and add a 4096x4096 pixel displacement map.
**What is happening at render time?
**
You render your single polygon, with its texture, with the displacemnt map, and if you did the UV_unwrapping correctly, you have 4096x4096 pixels "acting" as 4096x4096 micropolygons.
But?
Pffft, what an explanation, but polygon count is still 1 (one)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!