Forum: Poser - OFFICIAL


Subject: Asking for honest comments for my character

jamminwolf opened this issue on May 23, 2015 · 215 posts


vilters posted Fri, 05 June 2015 at 7:43 AM

 

**vilters wrote
**Displacement maps will raise topology, = correct, but it WILL NOT increase polycount.
Polygon count stays exactly the same as before.

 

**bagginsbill wrote
**Poser can fully displace a single quad polygon to any degree of detail you want - it uses REYES, which means micro-polygons are built FOR YOU, during rendering.

 

so then the REYES micro-polygon count is razed then. So if I word it that way ? is every one happy ?

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And we are both correct, LOL.

Make / build a single polygon. A simple square, 4 vertex at the corners, 4 edges,  and a single face, you have ONE single sided polygon. => Next, UV_unwrap it, and you have a UV_Map for that single polygon.
Now texture it with an 4096x4096 texture map, and add a 4096x4096 pixel displacement map.

**What is happening at render time?
**
You render your single polygon, with its texture, with the displacemnt map, and if you did the UV_unwrapping correctly, you have 4096x4096  pixels "acting" as 4096x4096 micropolygons.

But?

Pffft, what an explanation, but polygon count is still 1 (one)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!