MistyLaraCarrara opened this issue on Jun 03, 2015 · 355 posts
wolf359 posted Sat, 06 June 2015 at 10:15 AM
"Me, I'm happy to close Poser once in a while and open PFE, or
PML, Morphing Clothes, Auto Group Editor, Silo, or ANYTHING
BUT POSER."
Lovely, I have the exact same mindset but not for content
creation but for actual production of renders& animations.
poser is just one tool, of many, that I use to achieve my
creative objectives.
"but on Particle Effects snarlygribbly(creator of EZSkin and
other plugins) has created new plugin which is now in beta
testing and you can contact snarlygribbly over on RDNA
about this "Beta test"
I truly do not understand why a user base that is likely %95
comprised of still render makers repeatedly requests
"particles" that by their very nature are best utilized in
animations as a visual effect.
" better animation tools, or Poser will soon be ran over by
iclones, trust me."
As a tool to create complex Character animations Iclone has long since "run over" poser.
But iclones animation tools are useless to the aformentioned 95% of the poser user base because they do not care about Character animation.
As far as fantasy stills are concerned Daz studio "Iradium"
has clearly "run over" poser due to superiority of the FREE INTERNAL PBR Iray Over Firefly, not to mention vastly superior figure& content technology.
"iClone Pro is a neat substitute for Motion Builder, and good
for machinima. However, it kinda lacks the ease of speaking
with other programs that Poser has, unless you pony up for
the 3DXchange part of the system, which can push you up
into the 4 digit realm that Vue Infinite occupies. It lacks the
kinds of flexibility that Poser has overall. The ecosystem is
nowhere near as deep and rich, either, atm"
I use Iclone as a complete substitute for poser vestigial 1990's
animation tools as Iclone 3D Xchange exports to poser
compatible BVH,
But alas that is only the concern of us character animators
which excludes the majority of the current poser user base.
I could not care less about Iclones Content "ecosystem"
As I have ,at my disposal, the ecosystems of both DAZ
Genesis and poser native gen2,3,4.
All of which ultimately ends up rendered in Maxon Cinema4D
Via the interposer pro plugin for poser native& Gen 2,3,4
content and recently ,via the MDD out feature of Daz
studio,for genesis content.
honestly If Iclone shipped with only one Default ,faceless stick
man&woman that looked like poser "andy"
I still would have bought it just for the Exportable Character
Motion Data it generates in realtime.
We also Have natural motion Endorphin ( sadly no longer available)
have you ever seen those primitive stick people
in endorphin??..and it only renders open GL realtime playback.
But who bloody cares??
The realtime Character physics & Dynamics exports to.....
( you guessed it!!)..poser/Daz/Iclone compatible BVH.
"A game engine like UT is only beneficial for animations and
realtime motion. For static renders, it is not really that
powerful compared to Iray and other render engines. Plus to
get assets from these products sold here to just work in there
will need some heavy translation."
Not to mention that such an implementation would
would require $$graphics hardware upgrades$$ for Alot of the
current poser user base along with forcing them to upgrade
to the latest version of poser which many do not seem want to
do often for understandable financial reasons
"Personally I'd like to see Luxrender or an equivalent built into
Poser now that Poser is more than a character creator and a
character renderer and animator the texturing and render
engine needs to rise to a new level ... say equal to Blender? "
So, All of the helpful advice you were given in the blender
forum, on how to use the easy one click scripts to send poser
scenes to bender, did not pan out for you ??..sorry to hear this.
For high quality still images,Cycles (Via a free Daz studio
script) is My new default still render engine supplanting the
Mighty Vray.
I still use C4D native for non GI animation renders though.
Look, I get. it... most of you people are "hobbyists"
and will never create multi-disciplinary, multi-program
"pipelines" just for your personal Art
But you just cant expect SM to keep adding all of these
exotic features to poser when they could not afford to pay to
have our poser pro content library written in C+ thus this ridiculous need for Abobe flash or some other HTML cobbled contrivance.