Forum: Poser - OFFICIAL


Subject: any news from Nerd, what direction PP15?

MistyLaraCarrara opened this issue on Jun 03, 2015 · 355 posts


wolf359 posted Sat, 06 June 2015 at 10:15 AM

"Me, I'm happy to close Poser once in a while and open PFE, or 

PML, Morphing Clothes, Auto Group Editor, Silo, or ANYTHING 

BUT POSER."

Lovely, I have the exact same mindset but not for content 

creation but for actual production of renders& animations.

poser is just one tool, of many, that I use to achieve my 

creative objectives.

"but on Particle Effects snarlygribbly(creator of EZSkin and 

other plugins) has created new plugin which is now in beta 

testing and you can contact snarlygribbly over on RDNA 

about this "Beta test"

I truly do not understand why a user base that is likely %95 

comprised of still render makers repeatedly requests

"particles" that by their very nature are best utilized in 

animations as a visual effect.

" better animation tools, or Poser will soon be ran over by 

iclones, trust me."

As a tool to create complex Character animations Iclone has long since "run over" poser.

But iclones animation tools are useless to the aformentioned 95% of the poser user base because they do not care about Character animation.

As far as fantasy stills are concerned Daz studio "Iradium" 

has clearly "run over" poser due to superiority of the FREE INTERNAL PBR Iray Over Firefly, not to mention vastly superior figure& content technology.

"iClone Pro is a neat substitute for Motion Builder, and good 

for machinima. However, it kinda lacks the ease of speaking 

with other programs that Poser has, unless you pony up for 

the 3DXchange part of the system, which can push you up 

into the 4 digit realm that Vue Infinite occupies. It lacks the 

kinds of flexibility that Poser has overall. The ecosystem is 

nowhere near as deep and rich, either, atm"

I use Iclone as a complete substitute for poser vestigial 1990's 

animation tools as Iclone 3D Xchange exports to poser 

compatible BVH,

But alas that is only the concern of us character animators

which excludes the majority of the current poser user base.

I could not care less about Iclones Content "ecosystem"

As I have ,at my disposal, the ecosystems of both DAZ

Genesis and poser native gen2,3,4.

All of which ultimately ends up rendered in  Maxon Cinema4D

Via the interposer pro plugin for  poser native& Gen 2,3,4 

content and recently ,via the MDD out feature of Daz 

studio,for genesis content.

honestly If Iclone shipped with only one Default ,faceless stick 

man&woman that looked like poser "andy"

I still would have bought it just for the Exportable Character 

Motion Data it generates in realtime.

We also Have natural motion Endorphin ( sadly no longer available)

have you ever seen those primitive stick people

in endorphin??..and it only renders open GL realtime playback.

But who bloody cares??

The realtime Character physics & Dynamics exports to.....

( you guessed it!!)..poser/Daz/Iclone compatible BVH.

"A game engine like UT is only beneficial for animations and 

realtime motion. For static renders, it is not really that 

powerful compared to Iray and other render engines. Plus to 

get assets from these products sold here to just work in there 

will need some heavy translation."

Not to mention that such an implementation would

would require $$graphics hardware upgrades$$ for Alot of the 

current poser user base along with forcing them to upgrade

to the latest version of poser which many do not seem want to 

do often for understandable financial reasons

"Personally I'd like to see Luxrender or an equivalent built into 

Poser now that Poser is more than a character creator and a 

character renderer and animator the texturing and render 

engine needs to rise to a new level ... say equal to Blender? "

So, All of the helpful advice you were given in the blender 

forum, on how to use the easy one click scripts to send poser 

scenes to bender, did not pan out for you ??..sorry to hear this.

For high quality still images,Cycles (Via a free  Daz studio 

script) is My new  default  still  render engine supplanting the 

Mighty Vray.

I still use C4D native for non GI animation renders though.

Look, I get. it... most of you people are "hobbyists"

and will never create multi-disciplinary, multi-program 

"pipelines" just for your personal Art

But you just cant expect SM to keep adding all of these 

exotic features to poser when they could not afford to pay to 

have our poser pro content library written in C+ thus this ridiculous need  for Abobe flash or some other HTML cobbled contrivance.



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