EClark1894 opened this issue on Jun 08, 2015 ยท 32 posts
EClark1894 posted Mon, 08 June 2015 at 8:15 AM
Switch to Sreed and/or hidden line view when weight mapping and see if that makes it faster. There are a ton of calculations going on when weight mapping and depending on how fast your system is at OpenGl it will lag.
My twin Xeon workstation, even with 3200 GPU pipelines, comes to a crawl when weight mapping high resolution meshes with the OpenGl preview turned up. (All hardware options on and decent texture resolutions) Many OpenGl calculations are basically single core operations passed between the CPU and GPU. And they end up waiting on each other when they are passing that much info back and forth. Switching to Sreed and Hidden line drastically cuts down on the information being passed back and forth.
I have tried the wireframe mode to rig and while that helps, it is sometimes difficult to tell the pants from Roxie.