jamminwolf opened this issue on May 23, 2015 · 215 posts
jamminwolf posted Mon, 08 June 2015 at 9:21 PM
Haha, those two videos were interesting, and yes they do look better after. but what I concentrate is real human features, not "perfect" humans. I may not be the greatest but well...
Anyways, I tried my best to place a primitive plane with the golden ratio mask on it (image and trans-map applied, no shadows, no light emitter, ambient set at white), same ratio as the image, zeroed Tina and camera rotation & tran, camera pointing straight to her face. Placed the mask just before her face as best as I can and rendered.
Thus now I see why her height is 7 & 1/2 of her head size, her chin & jaw might be a little too tall (Long face in "full head & face" not applied). However, her eyes were lowered some already, and there's no way to lower her eyebrows. It actually looks to me like if I shrink the "Long Face", the mask might fit better. But I fear if I do that, people will start saying "too young" again, and I'm trying to shy away from that, as I really want Tina to be an adult character (both face and body).
As for the "mad" or angled down eyebrows, I don't like those at all, I don't care how many photo models have them, I never liked them, I always like the natural looking eyebrows, not high model stuff. Down to earth, know what I mean? Real people.
This is interesting though. At first I didn't care about this mask thing, but it may teach me some things further so I'll have a play with another character. I won't change Tina, I've already changed her enough and she looks good as is. Here's the image...