LuxXeon opened this issue on Jun 09, 2015 · 17 posts
HMorton posted Tue, 09 June 2015 at 10:47 AM
JUst marvelous work once again! Thanks for making a Blender version of this one, Luxxeon. It's a very easy procedure, as you say, but the end results looks totally awesome, and I wouldn't have known how to go about doing this on my own. Using the smooth vertex trick makes all the difference in giving it that skeletal or bone type of look. I really love these kinds of objects, but never understood quite how to make them. It's clear you have a very good working knowledge of both software applications, so without trying to cause any kind of software debate here, I'm just very curious why you continue to use 3dsmax as your primary software, when you are able to make all the same stuff in Blender? Not trying to knock you for it, just wondering why you personally prefer the higher priced app? I'm assuming you work for a studio or something where you need to use it?