VirtualWorldDynamics opened this issue on Jun 14, 2015 · 787 posts
pumeco posted Sun, 14 June 2015 at 2:04 PM
Well, Poser hair and cloth is in desperate need of being brought up to date, so it's cool to see something being released for it. I'm not quite as enthusiastic as the others here mainly because these things are done in realtime nowadays, and one of those animations took 45 minutes even on a 32-Core machine, so I only have to do the math to work out how long it would take on a quad-core. So for me personally, that's still unacceptable as a productive animation tool because realtime simulation is expected nowadays.
That said, I hope I don't come across as a complainer, cause nothing could be further from the truth. I like how well it works, the cloth and hair seem to behave very well indeed, and I'm really looking forward to seeing the bit you haven't showed us yet, that being the interface and controls we get to play with so we can achieve those results. What's really good about it is that it could mean I never have to see Poser's default Hair or Cloth room again, both of which should have been ditched at concept stage, as should that idiotic Walk Designer.
So yup, seeing this announcement feels like a breath of fresh air - looks very cool!