EClark1894 opened this issue on Jun 14, 2015 ยท 32 posts
vilters posted Mon, 15 June 2015 at 8:59 AM
Modeling and polygon count has to have its purpose.
For clothes, it is best to stay with the same polygon density as the underlying figure.
For props, this is not so easy to Judge. Are the meant to be rendered in close up? Or at a distance?
I'd go for basic modeling, good texturing and displacement/ bump.
Forget normal map as Poser "forgets" specular on normal maps.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!