Forum: Blender


Subject: How much detail is too much?

EClark1894 opened this issue on Jun 14, 2015 · 32 posts


maxxxmodelz posted Mon, 15 June 2015 at 3:03 PM

the few items i make are hated by people with weaker systems because i use massive amounts of polys

i am a detail fan because if it does not look real why bother

As long as the massive amounts of polys are quads, used wisely across the model for really good detail, I don't see a problem.  Quad polys are easy to decimate or reduce in almost any good modelling app.  If they are mostly tris or ngons, then I could see why some folks might complain, because that makes the model tough to edit and work with sometimes.
As a modeller, I think it's always wise to budget the polygon count, and use geometry resolution only where needed to keep a good profile to the object.  I hate it when I see a great looking model in renders, then download it only to find that all that great detail is done with texture trickery, because that means I am forced to use their textures on the model, or create my own from scratch in the same manner.  I'd much rather have detail in the mesh, where I could use any materials or textures I want, and still end up with a good quality render at any camera angle.

So even the newer versions of Poser don't work with Normal maps very well?  That's silly, considering they are trying to break into the gaming market now.  Normal maps are the gold standard for adding texture details in gaming industry, not displacement.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.