AmbientShade opened this issue on Sep 22, 2014 ยท 585 posts
RedPhantom posted Tue, 16 June 2015 at 6:28 AM Online Now! Site Admin
No, Tony, I didn't paint those stockings, those are bb's procedural stockings with Miki's original skin texture. All the clothes are bb's procedural shaders. I had to use a mask on the dress to combine the velvet and sequin shaders and let me tell you it's a pain to combine 2 of bb's shaders. And you wouldn't believe the hoops I had to jump though when I wanted to use his mithral and satin shaders in one mat zone. I never counted but I think there's something like a million nodes now. It's more than just adding the 2 shaders together plus a few blender nodes because I had to make duplicates of some nodes that he originally had hooked up to multiple other nodes but the shaders are too complicated to follow all that.
I did skim your link. I don't have time to read it all now. I should be making breakfast. Looks interesting. How does it work with procedural shaders where there is no image map? Or where sometimes you need a negative mask? (in the case of your example, needing to mask the clothing rather than the skin? I wouldn't necessarily want SSS on a velvet shader, or not the same sss as the skin, at least.)
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