3WCreations opened this issue on Jun 04, 2015 ยท 4 posts
sixus1 posted Tue, 16 June 2015 at 8:29 AM
Glad you got something worked out there. P9, I'm pretty sure, does have the ability to edit skin weights, btw, but in a case like this where all that's needed is for vertices to travel along a straight vector, a morph is a perfectly fine option. -Les