VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Morkonan posted Tue, 16 June 2015 at 9:30 PM
Very nice! I'm impressed that you've managed to greatly improve upon Poser's native dynamics! Basically, it appears that you're calculating all the dynamics outside of Poser, then importing the animations back in, bypassing Poser's somewhat slow dynamics engine.
I didn't have time to view all the videos. I have a question: Does your dynamics engine accept Poser's wind generators and work with them well?