Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


Dale B posted Wed, 17 June 2015 at 5:55 AM

Very impressive indeed. Your plugin handled several collision scenarios that I know would have brought Poser's cloth room to a crashing halt. The only caution I would give is to be sure your documentation is solid on the controls, and what each one does. I wouldn't be overly concerned about time required. Nearly all the realtime dynamics setups I've seen are based on game engines use low polycount meshes...not the dense mesh Poser tends to use. I agree with the others, this could be a serious game changer in Poserdom. Protect your IP, then let us play with the fruits of your labor!