EClark1894 opened this issue on Jun 14, 2015 · 32 posts
maxxxmodelz posted Fri, 19 June 2015 at 4:45 PM
Looking good so far, EClark1894! Cycles is one of those physical render engines that can produce amazingly realistic lighting given the time and horsepower to do so, but can also be a tricky beast to rid of noise. One of the main things you can do to rid the renders of noise, is change your render samples (located under the Sampling rollout) to a higher number than default. I believe this is located in Render Settings / Sampling / Samples / Render. The default is 10. Increase this, but be prepared for a hit to render time. The more samples you send out, the longer the render. Cycles is very fast, compared to some other Path Tracing renderers, but if you have a dated machine, it could take a long time to clean up to your approval. There are some more advanced tricks you can do as well, which require post production, but I recommend starting with increasing samples first.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.