AmbientShade opened this issue on Sep 22, 2014 · 585 posts
pumeco posted Sat, 20 June 2015 at 4:14 PM
Baggins Wrote:
"By the way - this variability through parameter modulation is how PBR shaders work. BB Glossy is a PBR shader and always has been. If/when Poser gains a PBR node, then you'll see this shader drop to one node ..."
Interesting stuff, Baggins, and adding PBR to Poser might actually give it a realtime renderer of sorts if the nodes output were visible in the viewport. If only that viewport could show live PBR like a game engine they would have the beginnings of a native realtime renderer in the viewport.
All they'd have to do then is add fog, bloom etc - done!