VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Sun, 21 June 2015 at 7:56 AM
@jonstark : I suppose that Carrara have a vertices animation plugin. I don't know its format. Currently, I can export the vertices animations in .PC2 format which is the 3D Studio Max format even for the Character animations. Perhaps, Carrara can read .PC2 format. If not, I could export the animations in its own format, It's just necessary for me to know how to structure the files.
I have publish 2 videos:
The first one is an earrings simulation. This kind of simulation works very well even for fast animations. There is nevertheless a small problem: very thin objects can bend a little because VWD only works now with soft bodies. It is necessary to rigidify this kind of objects. I will certainly include rigid bodies collisions in the next releases.
The second one shows the simulation speed for a dynamic cloth. I thank very much SVDL for this cloth which gives very good results. This cloth was made for Victoria3 but it can work fine with Victoria4 with a precise positionning even if there are some penetrations at the start of the simulation. This simulation has been made simuling a quad core processor (8 threads in the program). Its speed is not real time but the simulation speed permit to estimate the result during this simulation.
I wait for your replies with impatience.
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