RorrKonn opened this issue on Jun 11, 2015 · 79 posts
RorrKonn posted Sun, 21 June 2015 at 1:21 PM
on what planet or universe for that matter do they make 200,000+ polycount meshes characters for rigging in max.
max has vector maps for crying out load. so ya need what 8000 polygones at the most.
ya don't think it looks like Genesis mesh SubDed to 200,000+ ?
dropped jwilliamsen "in comments" a note where to get a riggable 20,000 polycount genesis.
dropped daz a note also.
anyways I'm making a base mesh with every thing where it belongs.
so it will be a start here mesh.so the torso has to stay as is.
from that mesh I can morph it in to any shape.
so you half to be patience and don't put the horse be for the cart.
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