VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Mon, 22 June 2015 at 11:10 AM
@Wimvdb : The simulation program is faster than Poser, but the reason is not only multithreading, there are other original functions that optimize the computation.
I think that the improvement does not stop at speed, the simulations are much more fluid; it is the main purpose.
To answer your questions:
@Morkonan : When I started writing the program, there has just six months, I did not thought to animate hair.
I did some tests and I've realized that the outcome could be quite correct. Then, by improving the settings, I realized that it was essential to work to this animation of hair. Personally, I find the result rather satisfying.
There are some years I had worked on the hair mesh generation using lines with a cross mesh generation that keeps the feeling of volume regardless of the viewing angle. It is also possible to think of a mesh volume generation as "Melite hair" where the strands are created as volume meshes.
One can think of a wired generation system using some dynamics and then convert the hair as mesh. We can think about it if you wish.
@Biscuits : Thank you, i will download all files, but I cannot test this evening. I have a great work to do for my job. I will test on Wednesday. Sorry!
I am really glad to see that thread starts to think about the future.
For now, it is really necessary that I focus on the demo version that is not yet completed.
Thank you all.
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