WandW opened this issue on Jun 23, 2015 · 89 posts
erogenesis posted Wed, 24 June 2015 at 11:41 AM
I'd love a tutorial too. This is what I get no matter what method I use
its a picasso! epic! anyway, FBX, CR2 and DAE all don't work for Poser. Perhaps when they come with Dual Quaternion skinning it might, but even then I doubt it because DAZ have split the main limbs into two rotation fields and while the bones work well in Poser, the association with the right region of the OBJ file doesn't work. I assume DQS is for how a limb bends and not how many bones per polygroup it has.
the only two ways are the DSON way that midnite seems to have managed (plz share!) or just re-rigging her in poser. I tried it with re-naming the bones and seems to work. But gave up cuz its a load of work lol and I'll have to redo the weight mapping anyway. If I didn't have PE I might have actually tried it. G3 is a good figure. I hope there'll be a way eventually or it will be sad for my poser buddies.
Anyway, onwards!
"The fool is not the one that does something foolish, but the one that does nothing at all."