VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Thu, 25 June 2015 at 2:24 PM
@Grimhilda : Thank you for this information. If I understand correctly, your plugin takes a .dyn file and converts it in Poser's Morphs. This solution can work for dynamic clothes and of course for conforming clothes using VWD. I think and you can confirm to me, that this plugin must generate a new .PZ3 file which could to be very important. I do not know if you tried with a big animation, but I think the .PZ3 file can become huge. The Interest of cache files such as Poser's .dyn files or 3D Studio Max's .PC2 files is their compactness because the information is stored in a binary format (12 bytes per vertex). As you know Carrara, would you find in the documentation or in the software if it is capable of reading a cache file. In this case, I can convert a .DYN file in this format.**
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@bopperthijs : I am interested in your elastic problem. It is true that this system has real benefits. Today, I have implemented it in the program. It reduced by a percentage the reference length of the selected segments. The effect seems interesting.
@Biscuits : thank you for your comments. But sorry for the butterfly! It will be easy to correct this problem by moving objects at a distance closer than the generation one.
Currently, I work on the demonstration program. I thought I was ready for the end of this week, but I took a little late. I would like that all interested users tell me if it seemed to them essential that the help is completed at the time of release of the demo program. For me it is important because it is the only way to explain the operation of each button and each parameter in the interface. Please, tell me what you think knowing that documentation is not very quick to do.
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