Forum: DAZ|Studio


Subject: Victoria 7

DalekSupreme opened this issue on Jun 23, 2015 · 332 posts


Male_M3dia posted Thu, 25 June 2015 at 2:40 PM

Zev0, normal maps are not REAL geometry.

I don't want to just "look" at it.

I need to SCULPT it.

I don't care about V7's default shape.

And again, if its all the same, why does DAZ keep it such a big secret?

Nope, the HD morphs can do things only an actual high res polygon mesh can do.

So either give me a "proper" high res figure (Like V3) or give me the HD tool.

In zbrush you can subdivide the mesh if you need more detail, create a normal map, or export the mesh, bring  it back as a subtool project details to lower poly mesh. That's really how you do it. You don't need HD to do your work. Besides, if you do HD morphs you have to learn Projection morphs as well so you don't have pokethrough, for end users you'll probably be better off with Normal maps any away.