Forum: Blender


Subject: How much detail is too much?

EClark1894 opened this issue on Jun 14, 2015 · 32 posts


maxxxmodelz posted Thu, 25 June 2015 at 6:08 PM

 guess putting the "confetti" in the shredder is a bit OT

file_84d9ee44e457ddef7f2c4f25dc8fa865.pn 

Cool render.  Was this rendered in Poser?  I'm assuming the long, thin shreds in this scene are single-sided?  Not sure if this was posted in reference to what I was talking about in my previous post about proper modelling for Poser, but this isn't exactly what I meant by long, unsupported polygons anyway.  If they are single-sided objects, then they would render properly in Firefly.  But take a long cylinder, with 16 to 18 sides, no edge loops through the center at all, and no bevelled edges at the top.  Make sure the Cylinder is closed at both ends however you wish, then try rendering with Smooth Polygons in Poser.  I'd be interested to see how that turns out.  Here's an example of the "blow up" effect of Smooth Polygons on some low poly books.  In this video, they fixed it by turning off the smoothing for each book.  On the other hand, had these books been modelled properly, with some extra geometry to reinforce the edges, they would have rendered just fine, with no inflated sides.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.