DalekSupreme opened this issue on Jun 23, 2015 ยท 332 posts
chaecuna posted Thu, 25 June 2015 at 6:37 PM
I still stick to my opinion I had back then: Given that Poser and Studio aren't polygon sensitive for quite some time now, there is no inherent value in submitting oneself to the "industry standard" low res mesh + SubD paradigma.But they are much easier to sculpt for the hobbyist who doesn't have all those "professional tools" at his disposal. Anyway, SubD is just another "Industry standard" that the hobbyist community lived happily without for years without ever missing it.
On the contrary, the non-SubD meshes have advantages that are now thrown away just to lure "the industry" in.
If you take away BOTH our polygons as well as the tools to properly replace them, you will have to live with the fact that we don't use your product.
I just wanted to point out that while the Empress doth hath clothes, she might miss a few pieces of underwear.
Import the mesh into Blender.
add as Sub-D modifier (to simulate the situation of the smoothed mesh in Studio).
switch to to sculpt mode, make sure that dynamic topology is not active, sculpt to your heart content the coarse part of the morph. 4. remove the Sub-D modifier, export the mesh as morph target.
add a Multiresultion modifier.
go again to sculpt mode (now no problem if you have dynamic topology active), sculpt as many details as you want, going up in levels as much as required.
bake the normal map using the current settings of the Multiresolution modifier (difference between coarse and hires mesh).
enjoy your creation.
To me the Empress appears be fully and modestly clothed.