Forum: Carrara


Subject: 'Tis for the GLORY #14 'Splats'

MarkBremmer opened this issue on Jun 23, 2015 · 16 posts


MarkBremmer posted Thu, 25 June 2015 at 6:50 PM

Since Splats always point at the render camera, they are perfect for using texture maps that have alpha channels and then replicating. This is just the stock terrain with 4 splats that each have a different texture map.

The file size is 400K and it rendered in 90 seconds with anti-aliasing set to .5. 

file_006f52e9102a8d3be2fe5614f42ba989.jp