MarkBremmer opened this issue on Jun 23, 2015 · 16 posts
MarkBremmer posted Thu, 25 June 2015 at 6:50 PM
Since Splats always point at the render camera, they are perfect for using texture maps that have alpha channels and then replicating. This is just the stock terrain with 4 splats that each have a different texture map.
The file size is 400K and it rendered in 90 seconds with anti-aliasing set to .5.