MistyLaraCarrara opened this issue on Jun 03, 2015 · 355 posts
Razor42 posted Sun, 28 June 2015 at 8:02 AM
It's not about waiting one for the other, it's about collaborating together for common goals. And who knows if Poser developers did have a stronger relationship with Daz then maybe releases could be timed to be delivered on both platform concurrently. I'm not sure how either party would lose out through something like that, as long as things were progressing on mutually agreed schedules. The benefits to both are pretty obvious Poser gets more content - Daz gets content market growth.
But to be honest I think the main issue is that Poser development is ran very light weight and the most optimistic thing to possibly expect is for Poser developers to pick up the phone and say "Hey Daz, we are drilling down features for Poser 2016/17. Are you willing to work with us in giving Poser users native access to your content (again)?" And from there maybe a dialogue could be had about what could be workable for both parties as far as working to a dual platform mutual content system.
Maybe I'm just being overly optimistic, as really, I'm not even sure if A SM cares enough about the situation to consider an action such as this as either viable or workable or B if the Poser market is still of high enough volume to make it worth DAZ3D's time to want to work with SM to this end. Especially after the Genesis 1 and 2 DSON importers debacle.
Many people love to prod Poser and Daz3d into being enemies. But it doesn't necessarily have to be the case. At the end day the users will be the ones to lose out from all out conflict as already is becoming somewhat apparent with the recent changes in the industry.
Plus there is a good chance like with most fights that one party may be face down in the gutter, after the dust settles. Which would be a blow to the industry in general.