Forum: DAZ|Studio


Subject: o.0 More daft questions as I come up for air.

DarkElegance opened this issue on Jun 29, 2015 · 22 posts


CyberDream posted Wed, 01 July 2015 at 5:31 PM

Physically based renderers doesn't do well with work arounds make to fool a biased render engine.
A lot of people use two intersecting planes to simulate a candle flame.  The black marks you see are probably edges.
You should build an object that actually looks like a candle flame (a tear drop or something) and aplly the shader to it.
The same goes with light bulbs.  The glass should have some thickness for light refraction