Forum: Poser - OFFICIAL


Subject: any thread discussing waxy leaf surface shader ?

infinity10 opened this issue on Mar 12, 2014 ยท 95 posts


3dcheapskate posted Wed, 01 July 2015 at 9:15 PM

Thanks bagginsbill, indeed you did! And you warned that it's buggy. And you advised against using it! And all in your first response to my translucence query.

"...and you must not send the data from that diffuse node to any of the other channels in any way. It must be dedicated to the Translucence channel.

I must add that it is buggy as hell. As far as I can see it is doing its thing as designed for directional lights and a dedicated Diffuse node, but for IBL or IDL, it doesn't behave like real translucence under those lighting conditions. I still advise not to use it, unless you first study it completely and understand how it will burn you if you go where it cannot go..."

I'd also noted your observation in post #29 of the RDNA "Diffuse, Clay, Skin and Velvet nodes" thread about the bizarre behaviour if you use the output of the diffuse node for something else as well.

But I hadn't expected that adding a couple of additional diffuse nodes upstream would mess things up.

Like I said, it was just something I felt I had to try... a little bit of burnt fingers is sometimes a good lesson! ;)

(Also found an earlier post by you explaining the same precise way to use translucence)


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).