VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Morkonan posted Thu, 02 July 2015 at 7:58 PM
@Morkonan : When I started writing the program, there has just six months, I did not thought to animate hair.
I did some tests and I've realized that the outcome could be quite correct. Then, by improving the settings, I realized that it was essential to work to this animation of hair. Personally, I find the result rather satisfying.
There are some years I had worked on the hair mesh generation using lines with a cross mesh generation that keeps the feeling of volume regardless of the viewing angle. It is also possible to think of a mesh volume generation as "Melite hair" where the strands are created as volume meshes.
One can think of a wired generation system using some dynamics and then convert the hair as mesh. We can think about it if you wish.
There is an advantage in realism for cross-mesh hair and, if I understand your meaning correctly, a small bit of realism added for "volume mesh" hair. As I interpret your use of those words, you mean hair that is composed of closed mesh objects instead of single-sided planes. This is how some older hair models used in Poser worked. However, there are some limitations with that sort of hair, primarily with transmaps and materials, that make it very difficult to work with as standards for "realism" increase.
What Poser needs, desperately, is an entirely new "Hair System." As it stands, transmapped hair, overall, is still the best that Poser can do regarding "realistic hair." Poser is a program that specializes in organic modeling and its "hair system" is probably its least-used and most outdated feature. ANYTHING you can do to help provide users with options to increase the realism of hair models would be wildly appreciated! :)
I've tried several methods using various modeling techniques and materials to improve the appearance of hair. One of the most limiting problems with the most realistic choices for hair in Poser, transmapped polygon strand hair, is realistic posing and movement. It is very difficult to get such hair to pose realistically across many figure poses, especially if there are no extra bones included and the user must rely on morphs, alone. Also, most such hair created for Poser is unrealistically "poofy", with almost all hair models having far too much volume and distance from the scalp. They're hairs that couldn't be truly created without at least a few liters of hair spray and concrete...(Basically, most Poser hair models are not realistic at all and they're very difficult to make realistic, even when altering them in an external modeler or working with Poser's excellent material room. (Some fault can be laid at the feat of creators who sometimes don't have high-resolution transmaps, which are absolutely necessary for realism.)
As a user, my intended uses for your product, so far, would be:
Quick realistic draping for conformed clothing models
Realistic draping for transmapped poly-strand hair models (Which I am very excited about!)
I look forward to seeing your product released and you can count on my purchase!