infinity10 opened this issue on Mar 12, 2014 ยท 95 posts
3dcheapskate posted Fri, 03 July 2015 at 1:52 AM
Before reducing those values I decided to do a test. Exactly the same as the previous post, except that I tried to use just one copy of most of quinlor's network, with an extra Blender node with colours swapped to plug into the FastScatter>Translucence bit.
Guess what? I get completely different results. Just as a bagginsbill already mentioned!
But the shadows for the both lights on case look correct again.
It definitely looks like doing anything other than what bagginsbill expressly suggested for translucence is... interesting ?!?@!
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).