Forum: Blender


Subject: Tutorial: Model A Ported Cube For Render Or 3D Print

LuxXeon opened this issue on Jul 02, 2015 · 33 posts


maxxxmodelz posted Fri, 03 July 2015 at 11:01 PM

I use to praise Hexagon as a great modeler for a novice to get familiar because at the time the price was right for a hobbyist but then development just stopped altogether. Silo was in the same barrel but development has started again and the newest version supports 64 bit OS and is also ported for Linux. i had to fire up Silo but found no Similar Selection unless it is Select by group which is not the same. I will admit that until after I got into the IT field I never believed free software could be as good as purchased (Yes very naive view learned rather quickly how foolish that way of thinking was so do not thrash me pleaase ;)) I have to say that being lucky to provide IT services for a few Graphic designers I had a chance to try out several various 3D application and would say as far as easy to learn 3ds Max was at the top Blender now being my choice not rich enough to afford max LOL Maya is not intuitive Modo is OK but think more of a learning curve like pre Blender 2.5 Cinema 4D a bit confusing. But back to topic it does not surprise me that you had the results you did with Hexagon 

 

Very interesting, Lobo.  Your personal observations seem to coincide with my own, at least with of the apps I have tried.  Maya was not intuitive for me at all, and before the 2014 release, did not even have polygon modelling tools of any significance.  Recent versions are much better at polygon modelling, and the tools are more powerful, but still not at the level of Blender or 3dsmax in my opinion.  I found Modo to be ok for your standard organic modelling work, but you need a bunch of plugins to bring the modelling tools up to par with the LoopTools and other options in either Blender or Max.  I have never tried Cinema or Silo. After messing around more in Hexagon tonight, I was able to get closer to a reasonable time for this shape, but it seems very unreliable, because with each modelling session, something new would go wrong.  Most of the problems were caused by me having to manually select all the faces and edges, which was prone to error, but also some things about the tools seemed buggy from time to time.  The thicken command, as an example, would sometimes work as expected, but then sometimes it would make the entire object disappear, and the undo command wouldn't bring it back!  Who knows what that is.  Also, the extrude tools in Hex are just so damn hard to control.  It's almost silly, the way extrusions behave.  I'm sure some people are used to it, but I've never experienced extrusion tools like that before.  I had polygons going out of control all over the screen while I tried to extend them and scale them all at once.  It seemed anything but "easy".


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.