willdial opened this issue on Jun 30, 2015 · 55 posts
chaecuna posted Mon, 06 July 2015 at 11:38 AM
That's unreal for games.I'm going to half to rethink the way I think about game meshes.
still think ryse went a little crazy with the polycount.
https://www.youtube.com/watch?v=0fv__G6KJQ8
time stamp ya can see the wiremesh.
Thank you for the link. Every day I am more convinced that game engines (assuming that you can still apply such a reductive labeling to these beasts) are the real future of CGI and everything else is a technological dead end. B.t.w., it is refreshing to see another example that the I-hate-realism crowd is a tiny minority in a sea of people sanely salivating for ever improving rendering quality and details.