Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 · 787 posts


VirtualWorldDynamics posted Mon, 06 July 2015 at 6:02 PM

@Morkonan : Thank you for your long message.
I've had problems with versions of Python and the famous magic number that is anything but magical.
The version of VWD is totally independent of the different versions of Python and the different version of Poser. Besides, the Python file that I provided is a .PY file and not a .PYC file which is not compiled really. The computational work has been written in a compiled language. It is this part that I am about to finish to protect.
Python functions I use in Poser are the import and export of .OBJ file, the generation of cache file using the functions that access to the geometry of the actors and the management of .DYN files used by the cloth simulator, that's all.
These functions exist since the beginning of the Python implemention in Poser and are not really removable unless to stop Python interface itself.
My tool does not care about the internal management in Poser. CR2 files, .PP2 files  or others do not interest me. Using the program, you will see a directory named "Exchange" that contains only .OBJ, .DYN and .VWD files which is an internal cache file format.

I chose Poser for two reasons:
   - I like Poser when I'm not attracted by Daz Studio. This is purely subjective.
   - My program needed characters, clothes and hair easily accessible and ready for use. Poser and Daz Studio are programs that meet these criteria.

My program could certainly be transferred to Daz Studio, but scripts opportunities are less powerful. I always refused to work in plugin generation because we become bound hand and foot to the master program. The scripts are not fast, but I ask them to create the interface with the host program. When I want speed, I write my own functions.
My program only requires a host program that can read and write OBJ files by script and possessing a cache file system that can be read and written by script. I'm sure many 3D programs meet these criteria.

You're right, I have not thought about the possible extensions of my program. I'm at a stage where I want many people use my program even at the demo stage to see if it corresponds to the current needs of those who wish to animate the clothes and hair. The extensions come themselves and I trust the creators to be particularly motor in this area. And that's good.

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@Biscuits :** I have made a number of videos but they are all based on the same animations because I have only these ones. I know you are interested by animations of clothes and hair  being yourself creator. Do you know animations for V4 for free or paid that would allow me to test my program in more extreme conditions. (Fast movements or others).
I'm really glad you liked the new videos.

@moogal : For now, I do not intend to make a flexible body management for a character even if the subject interests me and although I started to think about it.
However, there is a subject on which I want to work quickly because VWD has a problem, he hates  the pinching. When a cloth is trapped between two parts of the body, it tends to escape by one side or other. I solved this problem by using the tool "OVERHAUL" by I13 which corrects many of these pinching.
I want to write a function that will run a small dynamic effect when the program imports the body to push the parts that come into interpenetration.
It is quite possible to watch the inertia generated by the movement of a character and transfers it in a mesh deformation.

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