Forum: Poser - OFFICIAL


Subject: It's Playtime... Not Paytime

willdial opened this issue on Jun 30, 2015 · 55 posts


Morkonan posted Mon, 06 July 2015 at 8:56 PM

@Morkonan
Been trying to push the Unreal Engine and general realtime thing for Poser, waste of time around here for the most part.  Having Unreal Engine running live in Poser's viewport would sell more copies of Poser than they ever sold.  The problem is that non-gamers don't realise how powerful the realtime Game Engines are, and that they're already capable of cinematic quality realtime rendering.  Fact is, I've never seen a result out of Poser that cannot be done in a more enjoyable realtime fashion, in Unreal Engine.

The renderer (and speed of it) is everything in products like DS and Poser, you only have to look at the wave of excitement iRay has caused, and that thing isn't even relaltime and never will be cause it's not designed for that.  I've said it before and I'll say it again, whoever is first to implement Unreal Engine directly into their viewport, is going to crush the competition - it will hit the competition like a lead cannonball when it finally comes to one of these programs.  My ideal setup is Poser's interface with iClone-style animation tools, and all done in realtime with Unreal Engine running in the Poser viewport.  That would be one unbeatable product and people would be falling overthemselves to get at it even if they don't think so.  Seeing it would be something else.

No more waiting for renders, ever, no matter whether it's a still or an animation.  It's the perfect tool for this userbase, and it's the one that will conquer it when it arrives, and it will arrive someday.  It will be interesting to see who manages it first, and I must admit, that's not something I've even bothered to take a guess at where DAZ and SM are concerned, because they both seem far too lax in the decision-making department for me to be able to predict it.  But the features announced in the next Poser release will make the prediction a lot easier, so I'm looking forward to seeing what they've done to Poser regardless.

I mean, seeing Unreal Engine come in the next version of Poser would be too good to be true, not holding my breath on that one!
It would be scary-time for DAZ if it did though :-D

Quoted for truth. And, because there are lots of points worth addressing.
I don't think we'll ever see Poser with an Unreal engine running in the viewport. I wish that would happen, but it won't. (I'd love 'em to prove me wrong, though.) But, if they, both DAZ and SM, want their posing and rendering programs to stay alive, they've GOT to move more towards that sort of environment. It has the glitz and the oomph that would appeal to their current market AND their posing programs an animation power would appeal to gamedev users, too.

They are both taking steps towards this, in some fashion. But, that appears mainly to be modeling asset creation and, primarily, exports to certain formats. (Licensing, etc, as well.) But, that's not going to bring the private, at-home, long-time Poserphile/DAZhead home. Not by a long-shot it won't... What they would need to do is to use their programs as they are, with all their current capabilities, to satisfy their long-time base, but with a focus towards providing a reasonable, basic, front-end GUI for Unreal/Cryengine/Unity inasmuch as those can be supported.

It would, in effect, be much like the DS "bridge" to Hexagon and back - A more seamless integration for asset creation and project development that focuses on producing projects FOR Unreal et al, rather than producing things that "could be used if you know how" for Unreal et al.

This would require a lot of work, no doubt. And, they would also have to suffer being at the mercy of iterative development within the chosen engines. It'd make trying to keep python scipts updated with dev-supplied patches every-other-month...

But, there ain't nothing worth doing that is easy and that's a fact. SM/DAZ could, if they wished to devote the resources, both expand a current market and create a new one, drawing customers from an already existing marketplace that would be paid-feet-in-the-door.

Yeah, a separate materials section, animation blocks, yada yada yada would be needed as well as an interface that translates well. But, we're already seeing things like Reality et al take over from the Firefly engine and that new dynamics program busting the crap out of Poser's dynamics/cloth room. SM is under assault by DAZ, who are cranking out new 3D filetypes and assets by the score, while SM's slow-to-market model just isn't cutting it, in my opinion.

Don't get me wrong - I love Poser and it's a lot of fun to fiddle with. But, in the long-term, Poser has to move towards marriage, or at least a good roll in the hay, with the premier game engines that are taking the marketplace by a storm.

If SM/DAZ doesn't do it, somebody will. Blender might, but it's not primarily a "posing/animating" program, though it certainly is geared for that sort of thing. (And, its UI sucks, hard, with little that's intuitive about it.) Somebody is going to marry these gamedev engines and whoever does is going to reap the rewards.