willdial opened this issue on Jun 30, 2015 · 55 posts
pumeco posted Tue, 07 July 2015 at 5:21 AM
Again, couldn't agree more!
I'm totally baffled how DAZ and SM seem to be under this illusion that the features of their programs will save them from the 'realtime' race. It should be obvious to them that if they don't implement Unreal Engine into their viewport, then they're both out of the race the moment Unreal Engine implements an easy-to-use Poser or DAZ Studio figure-rig that works directly inside Unreal Engine. Unreal Engine is lightyears ahead of DS and Poser in every area but ease of use.
That's the only thing they need to change and that would be disastrous for both DAZ and SM (and even iClone) - surely they must know this.
I think they need to take advantage of the fact that Unreal Engine can be licenced, get a contract agreed on and just get on with it. No one is going to be interested in waiting for stills and animations to render in DS or Poser if Unreal Engine was to get an easy-to-use built-in figure with Pose and Morph dials. All that needs to happen is for some plugin developer to create such a thing for Unreal Engine, and that's it, I think both DAZ and SM would learn the hard way about what bad decision making can do. Unreal Engine is completely open now, even the source can be had, people can develop for it as they wish, so sooner or later, that stuff will come.
So yup, couldn't agree more, if DAZ and/or SM don't do it, somebody else will.