Forum: Poser - OFFICIAL


Subject: Why are you still using V4?

EClark1894 opened this issue on Jun 29, 2015 · 761 posts


Male_M3dia posted Wed, 08 July 2015 at 4:57 PM

But that is only a starting point, unless you are building skin tight body suits or get lucky. DAZ Studio does the same thing with weightmaps and includes templates for things other than skin tight bodysuits, which is still just a starting point. DS will (with Genesis and later) also automatically project the jcm's and other morphs onto the clothing, if they are not in the clothing. Again, it makes for a starting point but it certainly is not a one button solution.

Oh goodness, and here I thought Zev0 said "DAZ Magic" does it all with one click.  While Poser users have to "work" at the proper rigging. It appears that bhoins disagrees!  Who wudda thought?

You guys really need to 1) review your history and 2) coordinate your talking points so that one doesn't make the other look like a fool!

Actually, like Zev0, I said the JCM are projected automatically into the clothing. No click required. For some clothing that, alone, is not going to be good enough for a high quality commercial product, and it, instead, provides a starting point. 

OK, let's review........
Zev0 in claiming DAZ Magic does it better (that WAS the purpose of his single line post after all) said........

"All that effort. DS does this automatically for you when you auto-fit. And dials them accordingly on clothing as your figure uses them."

Now, one would HOPE that a JCM dials in accordingly as your figure uses them since that's the ENTIRE purpose of a JOINT controlled morph.  You know, when the joint moves the morph activates! 

And, this was in reply to my post saying single click, add JCM to clothing in Poser, then edit as necessary.

And, now you come back and REPEAT that's exactly what DAZ Magic is intended to do as well.

I see no disagreement here...........just quoting your own statements back at you.  Both, you and Zev0.

Oh, and just to be on topic, I actually rendered V4 WM yesterday.....trying to learn Octane lighting.  Failed pretty miserably with this render, but I actually USED V4.  WM of course.  The one where the first step in converting to weight mapping had to be removing the JCMs.

file_5ef059938ba799aaa845e1c2e8a762bd.jp

That totally flew over your head. I think the point you missed is that you're one clicking when you're making the clothing item, because that functionality is in the content developer tools. We're talking about the jcm being copied into the clothing when a regular user, not using the dev tools, simply puts the clothing on the figure.  Bhoins adds in although that's usually ok for end users, content developers, if they choose to support that particular shape, can further tweak that jcms so it looks better in their clothing that they commercially release.  

And I'm glad you gave octane another try after this:

 

http://www.renderosity.com/mod/forumpro/?thread_id=2890172&#msg4201476