EClark1894 opened this issue on Jun 29, 2015 · 761 posts
RorrKonn posted Wed, 08 July 2015 at 8:20 PM
The mesh is converted to Tri's. Genesis 3 rigging and mesh was designed for compatibility with Maya and Max. Game engines don't really care about that rigging or wm's once a figure is converted to Tri's. And I hate the quote system in this forum.
https://www.youtube.com/watch?v=0fv__G6KJQ8
call of duty ghost uses quads subD's ,I was tripping out. I was use to tri game meshes that ya could never tell what you was looking at.
I would have thought max n maya didn't need all those ghost bone and had a better rigging system.ya know some kind of unheard of 2050 tech .
wish they'd get a indie subscription
ya the quotes kill me to.
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