cyberscape opened this issue on Jul 09, 2015 · 19 posts
ssgbryan posted Fri, 10 July 2015 at 3:15 PM
I've read in a few discussions here about people making Genesis2 a native poser figure (aka no dson required).
How can this be done?
Does a tutorial or thread exist explaining how to do this?
Also, is it worth doing? Will any of G2's dson clothing have to be fixed as well? What features of G2 will break by doing this?
Thanks for any help!
Is it worth it? Short answer - The underwear answer: It Depends. If you run a cost-benefit analysis, the answer is no. Quick, how many male characters were made for ALL of the male genesis 2 figures: 53 at DAZ, less than a dozen or so outside of DAZ. And god forbid you should want anything other than a early 20's, generic Caucasian.
I use it for Dariofish's Aliens for genesis. Other than this, genesis 1 or 2 don't bring that much to the table. They don't bend any better than a weight mapped V4, and some of the meshes have serious issues. As an example, not a single Josie 6 skin has the eyebrows aligned properly with the eye socket. It is an easy fix with Photoshop Elements, but I shouldn't have to be doing that. Don't get me started on the whole Every figure has a different UV, because - well, no one as explained WHY that bs was necessary, other than making sure it costs you more money and gives you less flexibility with the content you have paid for.
The handful of vendors building content for genesis 2 on a regular basis just make the same characters, over and over (just like most of the Poser vendors) - and the clothing for the genesis 2 figure aren't as good as what was made for V3/M3 a decade ago. OTOH, a number of those products ARE the same .obj from a decade ago. This is not always a bad thing - shoes are problematic, and just using the same .obj over and over isn't necessarily a bad thing.
If you go all in, you will end up spending at least as much on genesis 2 fix products as a Poser Pro upgrade - and at the end of the day, you will have less content than what was built for the SM G2 figures (Sydney & Simon), which I find hilarious after listening to years how they have "no content".
I am building a set of tutorials - it is slow going because:
DAZ doesn't understand how documentation is a sales multiplier, and
The vendors scatter files all over hell's half acre (Its part of the whole creative process, don't cha' know. God forbid the customer actually be able to find anything.)
3. There are also multiple ways to do it depending on how willing you are to install DS, and how much stuff you want to do.
4. As a user, you really have to think about what you are doing before you do it. Which turns off the Load, Conform, Make Art brigade. There are no 1-click solutions.
To get the best results, I recommend you spend some money for Netherworks' Creator's Toybox, which is very useful for cleaning up the .cr2 after you get it into Poser.
It isn't all bad, there are some things that are quite useful, but overall, don't expect a replacement for V4 - V4WM is a much, much more cost effective solution.