Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


VirtualWorldDynamics posted Fri, 10 July 2015 at 6:52 PM

@ NanetteTredoux : Sorry I have not answered your first question. The clothes and hair don't have particular constraints. They can be welded or not. Depending on the original mesh, the stiffening will be different. All independent parts such as buttons, belts or others, must be stiffened by neighborhood or they will fall to the ground. A limitation on the clothes is the number of vertices, less to 100,000 vertices there are generally no problems, beyond, it is often necessary to find solutions. The parties finely meshed generate many springs that take memory and slow the calculation ... unnecessarily. It must therefore adapt the settings to the cloth to treat. You still have to know that the default settings are correct for a large percentage of clothes. And we must also remember that these settings, as complex as it could be are to do once; the parameters for each simulation being always recorded. I hope these clarifications will answer to your question.

@Biscuits : I received your dress. It is complex because of the interweaving of the two layers. In fact, the settings have been made relatively easily by using the self-collision. The result may seem a little rigid, but I think a dress like this one would not be very flexible in reality. Tell me what you think of the simulation.

I have done the simulation with the animation "Exotic Eastern Dance". I made some corrections, but there are still many defaults, particularly slides at the end of the animation. I do not know how to correct or to create animations. The purpose of this video is to show the interactivity that exists between the character and dress. In this case, even small movements bring a subtle displacement of the dress, that's what I wanted to show. I wait your comments. Please, not too many reviews on the uncorrected animation. ;-))

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