EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts
pikesPit posted Sun, 12 July 2015 at 10:58 AM
I see none of the "special experts" came up with something of their own, except more text.
Just as I expected.
So here's my version of glitter's render.
It's my own version of V4, wight-mapped by myself, and rendered in PP2014.
Using SSS and IDL, just one infinite light and BB's environment sphere.
Please note that it's the same base mesh that glitterati used, just rigged and weight-mapped differently.
Which proves to (most) people that it's not a question of the newest and hottest mesh , but of what tech you use, and how well you use the software of your choice (as shvrdavid already showed absolutely brilliantly in his post above).
This, and considering the wealth of textures, poses and expressions available for V4;
THIS is the reason why I'm still using V4, and I don't think that it will change within this decade at least.
You know, numbers (of which meshes are made) don't have an expiry date, and they don't have "planned obsolescence" either.
Regards,
Peter