MrMnc opened this issue on Jul 12, 2015 · 12 posts
Morkonan posted Mon, 13 July 2015 at 9:14 PM
I have no experience working with V4 in that manner. I don't know what program to use to work on her or how to create morph targets. I have bryce, hexagon 2.5 and an older version of carrara that I have used very little. I believe most content creators use Maya or something else that is very expensive. Could what you are describing be done in a program like blender? As for Poser, I have Pro 2012 and poser 10. Once I know what program to use to create morph targets, I will need to learn it, get some tutorials for reimporting it and working with the magnets. So a suggestion for the program for creating morph targets is where I need to start. Thanks for the above info, now a program suggestion would be appreciated greatly. :--)
Well, you can certainly reshape the breasts in a third-party program. But, you could probably get what you wanted, as described, by just using Poser's native toolset. (Magnets and the Morph Brush) I use Hexagon, mostly, for Poser morphs. It's a great program, but it has idiosyncracies you need to work around. (Vertex order problems are one of them. BUT, you can solve these problems using a python script, located here: http://www.renderosity.com/mod/forumpro/index.php?thread_id=2704761 (Download the ".doc" file and change the extension to ".py" Renderosity won't host .py files, that's why he chose a .doc extension.)You don't "need" any expensive 3D program in order to create morph targets. In fact, an expensive program dedicated to creating wavefront.obj morph targets for Poser is.. overkill. All you need to do is to be able to push verts around. :) And, you might be pleased to know that, historically, many character morphs were created for Poser characters using only Hexagon as the modeler. So, if you have it, you have what some of the best character creators were using, back in the day. I use it frequently and there is absolutely nothing you can do in any other 3D modeler that Hexagon can't when it comes down to reshaping figure objects and creating custom sculpted meshes. (Sure, those programs are "better" at many things that Hexagon is not, and they're less buggy to work with, with a lot of convenience factors. BUT, you don't "need" them to do this.)
All you need is Hexagon, UVMapper Classic (Free and found here: http://www.uvmapper.com/ ) and Poser. That's it. That's what a good majority of the creators of many Poser models and morphs created over the years used. Today, many use more robust programs, but they're more convenience factors than necessities when it comes down to pushing verts around to make a morph target.
I can teach you how to create morphs and full body morphs using Hexagon. But, there are many tutorials out there on this. (Though, yes, good ones are harder to find these days. A couple that I found when searching didn't appear to me to know what they were actually doing... ) I also don't know how much you know about Hexagon and its tools. (Here's a great vid series: http://www.geekatplay.com/dh.php)
But, first - What do you want to know how to do? Do you just want this morph and just feel like wanting to work solely from inside Poser, using magnets and the Morph Brush, or do you want to know how to use Hexagon and its tools to make the morph (or any others that you might wish). Also - How much have you used Hexagon and are you familiar with its tools?
(I am a little hesitant to go deep into this only because I have to do some traveling very soon, so I won't be around for awhile if you blow something up or catch on fire or something... :) But, I'm sure others could throw some water on you, if necessary. :) )
PS - A few things that you must know when creating morphs in an outside 3D application:
NEVER, EVER, work with the original object targetted by the .cr2. ALWAYS work with a copy. Don't screw up your original mesh! :)
NEVER, EVER, UNDER ANY CIRCUMSTANCE, delete or add vertices, faces or edges when making a morph tartet. Never! You can't do this and be able to create a useable "morph." The morph target object must have the same geometry as the intended target, though it can certainly have that geometry pushed and pulled around into a completely different shape!
Do not change any x,y,z coordinaters or scales when working with an object to be used as a morph target. (You can rescale it for import/export, but you should not choose to "scale" it as part of a morph. That needs to be done, if necessary, from inside Poser, so it can use its scaling features to make the groups flow together better.)
In order to make morphs that cross groups when using Hexagon, like for a Full Body Morph for V4, the target object must be regrouped to one group and then those groups must be reapplied to it after you've exported from Hexagon. (Otherwise, it's almost impossible to work with inside Hexagon.) Most people use UVMapper for this to both save the original UV and Groups (.uvs file) and then to reapply those UVs and Groups to the new Full or Partial Full Body Morph Target. However, Hexagon, not unlike other 3D programs, by the way, can suffer from what is called "vertex reorder" issues, where the program borks the vertex order in the mesh, effectively telling the host object that verts were actually created in a different order than they were, and it results in an exploded/mangled mesh when the morph is applied. You can fix this using the python script I linked, above. It will work on any wavefront.obj, that has only one group, to restore the vertice order of a morph target created from and for that object.
Quick edit- added note: When using magnets to help create morphs on V4, make sure that no deformers are active (All rotations, morphs, scales, set to default should be fine for that part) and no other morphs are active/loaded. Why? Because, unlike the Morph Brush tool, magnets battle the heck out of each other and V4 has a ton of deformer magnets in her chest that aren't going to take kindly to "strangers.: :) For this reason, if you plan on using magnets in Poser to deform V4's breasts, don't have any other morphs active and don't expect to get pinpoint accuracy, either. BUT, it can be done and plenty of people do it.
PS - Last edit before the timer runs out! You can, if you wish, and only if you have to have this quickly, PM a pic of the sort of thing you want. IF I can do it quickly and dump it out in the next 24hrs, then I can do a morph for you for V4. Otherwise, it'd probably be best just to help you learn how to create morphs for Poser using third-party programs, like Hexagon, which you already have, and then you can do whatever morphs you like! (Teach a man to fish, etc...)